Have been experimenting further with Daz studio and rendering simultaneously with both iRay and LuxRender (via the Reality plug-in).
I thought I’d share my two most recent renders:
It’s difficult to say which is better as both have their strengths. I think another composite is in order!
Later… and here it is:
Conclusion: The composite lightened the Lux image and softened off some of the sharpness of the iRay render (difficult to see at this small scale I know – the originals are 2500 x 1406 pixels at 300 dpi).
First time I’ve ever rendered a dragon as it’s a bit of a cliche but the Daz Millennium Dragon has such nice texturing (needs a sharper bump map and less glossiness though!).
I thought I’d post a comparison of the results of the same Daz Studio scene rendered in the iRay renderer and in LuxRender via the Reality plug-in. Both pictures are as they came out of the software, no post work other than to resize them to standard HD 1920 x 1080 pixels. The comparison isn’t quite a fair one as the materials were mostly iRay ready and I did nothing in Reality to make them Lux compatible. Both pictures rendered simultaneously, for the same length of time, on the same Mac Pro machine. The figure’s clothing is a Daz original item and the figure itself is the Genesis 3 base figure. The background is the Serengeti option for the Millennium Environment. I didn’t take the time to make sure that the background and foreground lighting matched and the LuxRender file isn’t very forgiving of the background asset’s geometry.
I know there are so many important things going on in this world but even though I find myself becoming ever more political, I am too ill informed on almost all of them to even attempt to comment.
So, I have this blog, a little bubble in the ether, as a sanctuary from reality.
Reality and LuxRender are two pieces of software (which I always called “programmes” but now feel obliged to call “apps” or “applications”) that I have enjoyed using to render my Daz Studio files for the last 3 to 4 years. The set up gives very fine physically accurate and photographic quality renders.
However, I’ve recently spent time with Daz Studio’s inbuilt and nVidia powered “iRay” renderer. I love the grainy and painterly character of what I’m currently getting. Below, I have included 2 renders to demonstrate the difference.
I’ve given the Nvidia Iray renderer in Daz studio a good couple of months now and even bought an Nvidia graphics card on the strength of what the render engine offered. However, I have to confess that I love Reality and Luxrender more. Both give great results but i love the latest Reality interface and functionality. As it turns out, the upgraded graphics card has also been a bonus for Reality / LuxRender rendering.
On the music and art front. I’ve been able to get lots done whilst also painting the external woodwork, some family trips out and even some schoolwork! I’ve returned to my old Sony Acid Pro software (with which almost all of the original Earth Balm tracks were created) for sketching out musical ideas. I still have Cubase and Native instruments for actual sequencing.
I blew the last of the money from my musical equipment sales on eBay to buy Poser 10 and Reality for Poser. I bought Reality at a cross grade pricing. It’s a great combination though at the moment I prefer Daz Studio, Reality, LuxRender as I’m used to the workflow / interface / file structure. I’ll post images as my experience grows.
I must admit that although I try to spend as little money as possible these days, whenever a Jack Tomalin product comes up for a reduced-price sale on Daz 3D, I feel impelled to buy it. Latest offer is on Invertero. The price worked out as just over £6 sterling. I loaded it into Daz Studio 4.6 straight after download and I am currently rendering it in LuxRender via Reality. The level of detail is amazing. Jack puts such an incredible amount of work into his models. I’ll post the finished render as soon as possible.