I thought I’d post a comparison of the results of the same Daz Studio scene rendered in the iRay renderer and in LuxRender via the Reality plug-in. Both pictures are as they came out of the software, no post work other than to resize them to standard HD 1920 x 1080 pixels. The comparison isn’t quite a fair one as the materials were mostly iRay ready and I did nothing in Reality to make them Lux compatible. Both pictures rendered simultaneously, for the same length of time, on the same Mac Pro machine. The figure’s clothing is a Daz original item and the figure itself is the Genesis 3 base figure. The background is the Serengeti option for the Millennium Environment. I didn’t take the time to make sure that the background and foreground lighting matched and the LuxRender file isn’t very forgiving of the background asset’s geometry.
I know there are so many important things going on in this world but even though I find myself becoming ever more political, I am too ill informed on almost all of them to even attempt to comment.
So, I have this blog, a little bubble in the ether, as a sanctuary from reality.
Reality and LuxRender are two pieces of software (which I always called “programmes” but now feel obliged to call “apps” or “applications”) that I have enjoyed using to render my Daz Studio files for the last 3 to 4 years. The set up gives very fine physically accurate and photographic quality renders.
However, I’ve recently spent time with Daz Studio’s inbuilt and nVidia powered “iRay” renderer. I love the grainy and painterly character of what I’m currently getting. Below, I have included 2 renders to demonstrate the difference.